Brick Breaker: Paddle Arcade

Slide the paddle under the ball and steer each rebound by where it lands. Clear three levels before you lose three lives or the clock runs out: 5:00 on Easy, 3:00 on Normal and Hard. Pick Easy, Normal or Hard, or play the Daily, which deals everyone the same three levels.

On this page

How to play Brick Breaker

The ball bounces off the walls, the ceiling, the bricks and your paddle. Break every brick on a level to move on.

Controls

The paddle moves at most 1,080 units a second. On Normal its middle travels 280 units from wall to wall, so that takes about a quarter of a second.

The run

Bricks and capsules

Five bricks and two capsules. Bricks with one, two and three hits left show that many short cuts and the number. A brick marked W drops Wide and a brick marked M drops Multiball; each also shows its hits left. The two capsules are small teal tiles marked W and M.
How bricks and capsules look. Source: the game's sprites, redrawn.

Level 1 bricks break in one hit. In level 2, a quarter of the bricks need two. In level 3, 35% need two and 10% need three. Each count is rounded down.

Each level has two capsule bricks. A W brick drops Wide and an M brick drops Multiball. The capsule falls at 120 units a second. Catch it with the paddle. A missed one costs nothing.

Scoring

For example, clearing 96 bricks with 60 seconds left scores 9,607,200. The time bonus stays under 21,600 (36,000 on Easy), so one extra brick beats it.

Aiming

A paddle with five landing points and an arrow from each. At either edge the ball leaves at 60 degrees from straight up, halfway out at 30 degrees, and in the middle, about 9 percent of the paddle, at 6 degrees.
The rebound rule on a Normal paddle. Source: a simplified diagram of the game's rule.

The ball’s angle from straight up is 60° × distance from the paddle’s middle ÷ half its width. Near the middle (about 9% of the width) the angle is nudged to 6°. The paddle catches only from above. A short line near the paddle shows the rebound if you stay put.

Easy, Normal and Hard

EasyNormalHard
Paddle width (units)886852
Width with Wide118.891.870.2
Ball speed at the start (units a second)240300360
Top ball speed360420480
Clock5:003:003:00

Levels and lives are the same on all three. Each level adds 24 units a second to the ball speed. Every 8 paddle touches in a level add 6 more, up to +72.

Tips and strategy

  1. Read the board first. Before your first launch the clock waits, and the marks and hit counts are visible. The W brick sits in a level’s bottom two rows. M can be anywhere.
  2. Steer with halfway hits. Halfway out sends the ball at 30°.
  3. Aim at what is left. Our best bot lands the ball at the paddle’s middle or 60% of the way to either edge (a 36° rebound), whichever aims at the most bricks.
  4. With Multiball, follow the ball that lands first. Skip a capsule rather than risk your last ball.
  5. More balls, faster ball. Every ball’s paddle touch counts toward the speed-up, so three balls reach top speed sooner.

Our numbers

Scripted bots, not people, produced these figures. For the method, see How we test. The skill test used a fresh range of 2,000 seeds, fixed beforehand, and ran on 2 November 2026. It was our fifth range, drawn after Easy’s clock change. The collision, level and aim-line checks below ran that day.

Three bots played those seeds on each difficulty, 18,000 games. A game ends at a full clear, a third lost life or the clock. All three obey the same paddle speed limit as you.

NormalBricks cleared (10th, 50th, 90th percentile)Median game time
Random3, 4, 910.7 s
Chase48, 72, 86163.2 s
Predict72, 82, 93156.8 s

Not tested yet: people, real phones and Firefox. Our speed check (desktop browser, 4× slower CPU, phone-sized screen) was not judged, because the computer was busy.

The Daily run and your records

See the Daily page for what all our Dailies share.

Frequently asked questions

Do I lose a life when one of three balls falls?

No. Only the last ball costs a life. If all three fall together, that is one life.

What happens when Wide runs out?

The paddle returns to its normal width around its middle.

Does pausing use up the clock?

No. The board is hidden while paused, so you cannot plan. The game also pauses when you switch tabs or open Settings.

What does “Performance paused” mean?

The game fell more than 8 physics ticks behind, or one frame took over 250 ms. It stops instead of skipping ahead, and the missed time is not added to your clock. Press Resume.

Last updated: November 2, 2026.