Pinball: Light the Circuits

Light three circuits, then hit the lit center scoop for a 10,000-point jackpot and two-ball multiball. Use two thumbs or the keys. Pick Easy, Classic or Expert, or play the Daily: three balls, 180 seconds.

On this page

How to play Pinball

Controls

KeyboardMouse or touch
Left flipper← or ZHold the left half of the board, or the Left button
Right flipper→ or MHold the right half, or the Right button
LaunchHold Space or ↓, then releaseHold the Hold Launch button, then release
PauseP or EscPause button

Keys work once the game has focus: click the board or press Tab.

Scoring

HitPoints
Bumper100
Target I, II or III300
Top lane A, B or C (rolling down), or a lower inlane200
Orbit500
Slingshot50
Skill shot (a ball’s first lane, if it matches)1,000
Circuit finished1,000
Lit scoop (the jackpot)10,000
Scoop during multiball2,000
Unlit scoop0

A bumper, target or slingshot scores again only after the ball has left it.

Top-down drawing of the Pinball table with three top lanes A, B and C, three bumpers, three left targets I, II and III, a center scoop, two slingshots, two flippers, the launch lane on the right and the drain at the bottom, each marked with its points.
Points on the table. An orbit counts when a ball goes up through the lower teal tick and then the upper one within 3 seconds. Source: the game's own table data and sensor positions, version 6. Labels, arrows and the raised flippers are added.

Circuits, jackpot and multiball

The line above the board shows the order, such as ”● L → ▰ T → ○ B → ◇” (done, current, to come, jackpot). Each game draws its own order.

Only the current circuit advances. Earlier hits still score points but do not count toward a circuit that has not started. Progress stays when you lose a ball.

  1. Finish all three and a diamond lights around the scoop.
  2. A ball moving up into it is held 0.3 seconds and pays 10,000.
  3. About 0.35 seconds after the capture, a second ball launches. That is multiball.
  4. No circuit advances in multiball. Each scoop capture pays 2,000.
  5. Multiball ends when one ball is left and the extra ball’s 3-second shared save is over. The circuits reset and shift one step: L, T, B becomes T, B, L.

Ball save and how a game ends

A ball-save window opens when a ball first leaves the launch lane: 12 seconds on Easy, 7 on Classic, 3 on Expert. A ball that drains inside it returns from the plunger 0.3 seconds later at 70% power, and the window does not extend. The levels change nothing else.

A ball ends when it falls past the bottom edge with no save active. The game ends with the third ball, or in the Daily after 180 seconds.

Pinball tips

  1. Go for the skill shot. The line above the board names a lane for each ball (“Skill A”, “Skill B” or “Skill C”); only the ball’s first top lane counts. In our tests, pulls from a tap to a full one-second pull reached lanes A, B and C between them with no flipping.
  2. Catch, then aim. A moving flipper returns 0.82 of the ball’s speed into its face, a still one 0.35. Hold the flipper up before the ball arrives and most of the bounce goes out of it; then flip. A hit near the tip is harder than one near the pivot.
  3. Know the scoop. Unlit, it holds the ball 0.3 seconds and fires it up and to the left.

Our numbers

These come from our test suite on the current table (version 6), run on November 2, 2026; How we test explains how our bots play.

Bots

Each bot played 1,000 games on the Daily rules, launching at 70% power. Random flips at random, Novice reacts to a falling ball 75 to 125 ms late, and Skilled tries six flipper plans 0.1 seconds ahead on a copy of the game.

BotMedian scoreGames with a jackpotMedian game length
Random9,5001.1%56.8 s
Novice11,9504.3%68.1 s
Skilled15,85035.2%58.9 s

The Novice bot also played 512 Free-play games on each level, with no clock.

LevelMedian scoreGames with a jackpotMedian game length
Easy14,2506.6%79.8 s
Classic12,0254.1%66.8 s
Expert9,2502.1%51.4 s

From 20,000 resamples, the 95% lower bounds (rounded down) on score ratios are 1.21 for Novice over Random, 1.28 for Skilled over Novice and 1.62 for Skilled over Random. For game length they are 1.16 and 1.24 between neighboring levels. No Free-play game reached the test’s time cap.

Two bar charts. Median score of the Random, Novice and Skilled bots: 9,500, 11,950 and 15,850. Thin marks show the 10th percentile: 5,250, 6,700 and 13,850. Median game length of the Novice bot on Easy, Classic and Expert: 79.8, 66.8 and 51.4 seconds.
The tables as bars. Source: our test suite, table version 6, November 2, 2026.

In a separate 64-game Free-play run, the Skilled bot’s median game lasted 58.9 seconds, and its 95th-percentile and longest games 80.0 seconds. Each ended by the third lost ball. The bot uses no random numbers and a seed changes only the circuit order and skill lanes, so many of its games repeat the same flips. Read the bot table as a ladder, not a forecast of your score.

Games are shorter on version 6: the Skilled bot’s median fell from 136.9 to 58.9 seconds. On version 5 a ball could wedge in the right outlane, which was too narrow for the 18-unit ball, until “Ball search” freed it. That fires an almost still ball from the scoop’s exit after 5 seconds, if no raised flipper holds it. Version 6 widens the gap to 21 units. Ball search fired 0 times in all 4,600 bot games, against 412, 427 and 2,000 per 1,000 games for Random, Novice and Skilled on version 5. A test released a still ball at 13,565 points across the lane; all left within 280 ticks (1.2 seconds). The bots did not change. As scripted bots, they do not show whether the table is easier or harder for you.

Physics checks

Not passed or not tested yet

Our first speed probe missed its targets (188.5 ms to start, 33.3 ms for the 95th-percentile frame). Five long-task runs on version 5 found nothing over 50 ms, only two of them on a quiet machine. Version 6 speed is not judged because the test machine was busy, so we cannot yet promise 60 frames per second on your device. Firefox, real phones and play tests with people were not part of these runs.

The Daily table and your records

The rules shared by all our Dailies are on the Daily page.

Frequently asked questions

How do I use both flippers on a phone?

Rest a thumb on each half of the board. Each finger keeps the flipper it started on, even if it slides across the middle. Use a third finger for the Hold Launch button under the board.

Does multiball use one of my three balls?

No. The extra ball does not change “Ball 1/3”. The ball number moves on only when every ball on the table is lost.

Why did my ball come back?

Ball save returned it, the unlit scoop fired it back, or “Ball search” moved it after 5 still seconds. None of these changes your score.

Can I nudge or tilt the table?

No. The game has no nudge and no tilt. You control the two flippers and the plunger.

Does pausing use Daily time?

No. Pausing and leaving the tab stop the clock, and so does the 0.6-second “Ready” count after Resume.

Last updated: November 2, 2026.