Bubble Shooter: Endless Run

Aim along the dotted line, bank shots off the walls and bring whole clusters down. Pick Relaxed, Classic or Hard, then see how many stages you clear before a bubble crosses the line.

On this page

How to play Bubble Shooter

You fire one bubble at a time from the bottom of the board.

Controls

MouseTouchKeyboard
AimMove the pointer over the boardPress and dragLeft and Right arrows, 1 degree each. Hold Shift for 0.25 degree.
ShootClickLift your fingerSpace or Enter
Swap the ready and next bubblesRight-click the board, or click the small next bubbleTap the small next bubbleS or Up arrow
Cancel a shot–Lift your finger in the strip just above the launcher–

For the keyboard, press Tab to reach the board first. You can aim from 12 to 168 degrees above the horizontal. A bubble flies for up to a second, and a shot or swap in that time is not taken.

Rules and scoring

Popping n bubbles scores 10n + 10(n − 3). Dropping k bubbles scores 20k + 5k(k − 1). Clearing the board adds 1,000.

BubblesPopped togetherDropped together
33090
570200
10170650

Dropping 5 bubbles (200 points) beats popping 10 (170).

Stages

Each stage starts with a fresh board of up to six rows. It ends when you clear the board, or when the stage’s quota of new rows has come in and you are still alive. Bubbles left on the board then leave without scoring. Each cell reads Relaxed / Classic / Hard.

StageNew rows to surviveShots per new rowColors
11 / 2 / 110 / 8 / 74 / 5 / 6
21 / 2 / 19 / 7 / 64 / 5 / 6
33 / 3 / 38 / 6 / 54 / 5 / 6
44 / 4 / 46 / 4 / 45 / 6 / 6
55 / 5 / 55 / 3 / 35 / 6 / 6
66 / 6 / 64 / 2 / 25 / 6 / 6
77 / 7 / 73 / 2 / 25 / 6 / 6

From Stage 8, every level sends a row every 2 shots. The quota rises by one per stage, up to 12.

Bomb and Line bubbles

Stage 2 boards hold at least one Bomb, and Stage 3 boards at least one Line, within reach of a shot.

A special goes off only inside a match of three or more, or when another special clears it. Falling does not set it off. What it clears scores as popped. When your aimed shot would set one off, solid rings mark the bubbles that would pop and dotted rings mark those that would fall.

Bomb and Line examples on the game's hex grid: a Bomb clearing its neighbors (top) and a Line clearing its row (bottom).
Top: a blue shot (dashed outline) joins the blue Bomb and one more blue bubble. The Bomb clears itself and its six neighbors: 7 bubbles pop for 110 points. Bottom: an amber shot joins the amber Line. It clears its row, 12 bubbles with the shot (210 points), and the 9 bubbles hanging from that row fall (540 points). Source: a schematic on the game's real hex geometry, not a screenshot. The positions are made up to show the rule.

Tips for higher scores

  1. Aim with the ring. The dotted line shows the full path, bounces included. A dashed ring shows where the bubble will stop.
  2. Use the walls. A bank shot reaches pockets a straight one cannot. In the figure below, the shot bounces once off the right wall. We checked every quarter degree from 12 to 168, and no straight shot lands in that spot.
  3. Cut the support. Drops pay more than pops, as the figure below shows. Look for the bubble that holds a cluster to the ceiling.
  4. Check both bubbles. Look at the ready and next bubbles before every shot, and swap when the second one fits better.
  5. Watch the counter. At “New row in 1”, a new row follows your next shot. Plan around it.
  6. You need not clear the board. A board gives you at most rows × shots-per-row shots: 16 on Classic Stage 1 (2 × 8). Spend them on pops and drops.

One fact from the code: on Classic, board bubbles copy a neighbor’s color with 50%, 40% and 35% odds in Stages 1 to 3, then 15% from Stage 4. Later boards have fewer ready-made groups.

Bubble Shooter board with a dotted aim path from the launcher that bounces once off the right wall and ends in a dashed ring. Four bubbles inside solid rings pop with the shot, and six bubbles inside dashed amber rings fall.
The green shot at 50 degrees (up and to the right) bounces off the right wall and stops in the dashed ring. Solid rings: 4 bubbles pop with it (5 in all, 70 points). Dashed amber rings: 6 bubbles fall (270 points). Total: 340 points. Source: an example board made with the game's own engine for this page (Classic, Stage 1, seed figure:mid:63, nine shots at angles drawn from that seed). The aim path and rings are added for this figure.

Our numbers

These figures come from our own test suite, run on October 27, 2026 unless another date is given. The method is on How we test.

Three bots played 1,000 games each on every level, 9,000 in all. A game stopped when a bubble reached the 14th row, or at a 2,000-shot cap. They are bots, not people.

LevelRandomAverageBest angle
Relaxed52 shots, Stage 4187 shots, Stage 11569 shots, Stage 31
Classic48 shots, Stage 3121 shots, Stage 8181 shots, Stage 12
Hard42 shots, Stage 4101 shots, Stage 8169 shots, Stage 12

Each cell is the median game: shots taken, and stage reached. On Relaxed, 52 of the 1,000 best-angle games hit the cap. A second set of 2,700 games with new seeds gave Average medians of 191, 121 and 112 shots (Relaxed, Classic, Hard).

In a time model of 3 seconds per shot plus 800 ms for each stage change (the longest a stage change takes), the median Average game lasts about 9½ minutes on Relaxed (568.2 seconds), 6 on Classic (368.6) and 5 on Hard (308.6). That is a model, not a measurement of people.

The daily run and your records

What every game’s Daily has in common is on the Daily page.

Frequently asked questions

Does Bubble Shooter have numbered levels?

No. You choose a difficulty, Relaxed, Classic or Hard, and a run moves through stages. Each stage sends new rows faster until a row comes every 2 shots (from Stage 6 on Classic and Hard, Stage 8 on Relaxed). Changing difficulty in the middle of a run asks first, because it starts a new run. The New game button also starts one, and an unfinished run left that way is not recorded at all.

Will the color I need show up?

The ready and next bubbles only come in colors still on the board. In 30,000 test games on October 27, 2026, the game dealt a missing color 0 times in 1,451,456 deals.

Is my run saved if I close the tab?

Yes. The game saves after each shot on this device and picks the run up when you come back (a Daily run, on the same date). In our October 29, 2026 checks, a reload resumed the run, and reloading right after a run ended (8 of 8 tries) kept the result and counted the run once.

Why does my Daily board differ from a friend’s after a few shots?

The starting board and the first bubbles are the same for everyone. After that, new rows and new bubbles are drawn from the colors still on your own board, so your boards drift apart.

Last updated: November 2, 2026.