Number Trail: Path Puzzle

Start on 1 and draw one line through every cell, passing the numbers in order and never crossing a wall. Play today’s 7×7 board or pick one of 11 sizes and levels. Every board has exactly one solution.

On this page

How to play Number Trail

The grid runs from 5×5 to 8×8. It holds numbers from 1 up to a highest number, and some boards add walls between cells.

The rules

The game refuses any move that breaks a rule, so there is no Check button. A line that covers every cell is the solution.

A 5 by 5 Number Trail board with the numbers 1 to 6 and two walls, shown as given and solved. One line runs from 1 through 2, 3, 4, 5 and 6 in order and covers all 25 cells without crossing a wall.
The same board, as given and solved. The wall between 1 and 2 forces a detour: 3, next to 1, comes 9 steps later. Source: a 5×5 Easy board made for this page with the game’s generator, not one the game deals. The game’s solver finds exactly one solution.

Controls on this screen

Hint, erasing and the result

Hint does not draw the next move. It erases any part of your line that does not match the solution, then dots the next three cells for 2.5 seconds. You draw them yourself. Each press adds one hint, with no limit and no time penalty.

A cell counts as erased when it leaves the line by stepping back (drag, arrow or Backspace), cutting, Clear or Undo. Cells that Hint removes count only as the hint. With no erased cells and no hints, the result is a Clean line. It also shows your time, and a New best when you beat your earlier one.

Tips and strategy

Tip 1 is a rule our grader uses, and tip 2 is a check our tests run on every board.

  1. Fix the corners first. Every cell except 1 and the last number has one link to the cell before it and one to the cell after. A corner has only two neighbors, so a corner that is not 1 or the last number uses both. So does any cell with two open sides, such as an edge cell beside a wall.
The 5 by 5 board with the three corners that are neither 1 nor 6 shaded, and the six line segments they force drawn in orange.
Three corners are neither 1 nor 6, so six of the 24 line segments are certain before you draw. 6 has only one link. Source: the board from the first figure.
  1. Count the steps between numbers. Color the grid like a checkerboard. Each step changes color, so the steps between two numbers are odd when the rows plus columns between them are odd, and even otherwise. Here 1 and 2 are 1 apart, so the line takes an odd number of steps. The wall rules out a single step, and the solution takes 5.
The solved 5 by 5 board colored like a checkerboard. 13 cells are shaded and 12 are not. The line alternates between them at every step, and 1 and 6, the first and last cells of the line, are ringed and both shaded.
The line alternates between shaded and unshaded cells. 1 and 6 (ringed) are both shaded. Source: the board from the first figure.
From → toRows + columns apartSteps along the line
1 → 215
2 → 324
3 → 444
4 → 544
5 → 657

The same idea fixes the ends. A 5×5 or 7×7 board has one more corner-colored cell than the other color, so 1 and the last number both sit on the corners’ color. On 6×6 and 8×8 boards they sit on opposite colors. A board that broke this would have no solution.

  1. Expect fewer numbers on harder boards. An 8×8 Easy board has a median of 21 numbers, an 8×8 Hard board 10 (see Our numbers). Corners, walls and step counts then do more of the work.
  2. Read the dim end. If the end of your line has no legal move, it dims after about 0.6 seconds. The game does not warn about a line that can still move but is doomed. Press Hint once to find your wrong turn.

Our numbers

Our own generator made the packs on 21 October 2026, and no puzzle was copied from elsewhere. Our test method is described on How we test. These counts describe boards, not player times.

Median numbers per board (in our test suite)

SizeEasyMediumHard
5×566none
6×61076
7×71598
8×8211110

The Daily (7×7 Medium) has a median of 9. Walls have a median of 1 to 3, depending on the pack. Our grader could not reach Hard on 5×5, so there is no 5×5 Hard pack.

Levels measure reasoning depth, not size. The grader uses four plain rules: two links per cell (one for 1 and the last number), no loops, no early joining of the two ends, and numbers along a stretch that run consecutively in one direction. Easy boards fall to those rules alone. Medium needs one “what if”: assume a link, see the rules break, rule it out. Hard needs a “what if” inside a “what if”.

Checks on 29 October 2026

Each pack holds 300 base puzzles (150 for 8×8), served in 16 versions: 4 rotations, mirrored or not, numbers reversed or not. A pack deals 4,800 boards (2,400 for 8×8) before it starts again.

Daily puzzle and records

The Daily is one 7×7 Medium board, the same for everyone whose device clock shows the same date. The board changes when your clock passes midnight. The Daily page covers the parts shared by all games.

Frequently asked questions

Does every board have exactly one solution?

Yes. On 29 October 2026 our solver found exactly one solution for each of the 3,673 puzzles in the packs. Hint follows that one line.

Do I ever have to guess?

No. Easy needs the four plain rules, Medium one “what if” and Hard two, nested.

Will I see the same board twice in free play?

Possibly, in disguise. Each base puzzle returns in 16 versions, in a fixed shuffled order. Each device starts at its own position in that order, and a reload keeps your board.

Is Number Trail a Hamiltonian path puzzle?

In math terms, yes. Treat each cell as a point. A line that visits every point exactly once is a Hamiltonian path: “a path in an undirected or directed graph that visits each vertex exactly once” (Wikipedia, checked 2026-11-02).

Last updated: November 2, 2026.