Plumb Stack: Stacking Game

Press to cut the thread, and the stone drops straight down from its sliding carriage. The tower stands while the weight above each joint stays over the stone below. Three falls end the run, and the Daily gives everyone the same stones and three tries.

On this page

How to play Plumb Stack

A stone hangs from a carriage that slides along a rail at a steady speed. Press, and the thread is cut at that instant, so the stone falls straight down. Your score is the most stones the tower held at once.

Sizes are in game units (u). The plinth you build on is 120 u wide.

Controls

MouseTouchKeyboard
Drop the stoneLeft buttonTap the play areaSpace, Enter or ↓

What you see

The rule

A stone’s weight is width × height × density. Basalt has density 2.2 and the others 1.

Each loose joint, where a stone rests on the one below, is checked. The center of weight of every stone from that joint up, the new one included, must stay inside the overlap of the two stones. Exactly on the edge fails.

Side view of a plinth with three equal stones stacked, each shifted right of the one below. A brass dot on each joint sits exactly on the right edge of the stone beneath it.
The limit case from our unit test: every joint's margin is exactly 0, so it topples. Make each overhang 0.001 u smaller and it stands. Source: the game's rule code, drawn to scale.

Plumb drop: after a stone stands, if the loose stones’ center of weight is within the tolerance (tol) of the top set stone’s center, the whole tower sets for good. The tolerance is ±10 u at the first stone, falls 0.5 u per stone and stays ±4 u from the 13th.

Loose stones: without a plumb drop, only the newest stones stay loose and older ones set. The limit is 0 while the tower is up to 5 stones high, 1 from 6, 2 from 13 and 3 from 25. So a topple first becomes possible when the 7th stone lands, and at most 4 stones fall, the new one included.

Drops: each slip or topple spends one of your three drops, and the last one finishes the tower.

The four stones

StoneWidth × height before the floor below (u)From stoneShare once all four appear
Slab103–131 × 22–28 (64–84 wide by stone 60)150%
Plank150–170 × 12817%
Block50–58 × 32–361617%
Basalt50–56 × 24–262617%

“From stone” counts every stone dealt, fallen ones too. The first three stones are slabs. Every stone is also at least as wide as the carriage travels in 0.13 s at the fastest speed the next stone can have (the width floor). So blocks and basalt widen from stone 49, and every stone is 71 u or wider from stone 77.

Tips and strategy

  1. Follow the pillar, not the stone. Press when it covers the brass mark.
  2. Go for plumb early. With nothing loose, the plumb window is 2 × tol wide: 167 ms at the first stone and 15 ms at top speed.
  3. Trust the mark’s offset. It accounts for the loose stones. If they lean left, it sits to the right.
  4. Respect basalt. It is small but weighs at least 2,640, more than any plank or block. Drop it near the middle.
  5. A topple slows the carriage. Speed follows the tower’s height: the 41st stone in the tower comes at 340 u/s, the 31st at 285.

Our numbers

These come from our test suite and the game’s code, not from visitors. Runs are from 29 October 2026 unless noted; our How we test page sets out the method.

How the pace grows

Computed from the game’s formulas, not measured. One lap is the carriage going from one end to the other and back.

Stone in towerSpeed (u/s)One lap (s)
1st1203.67
13th1862.37
78th and up540 (top)0.82
Two line charts against stone level from 1 to 90, with a strip between them for the loose stones allowed: 0, then 1 from the 6th, 2 from the 13th and 3 from the 25th. The carriage lap time falls from 3.67 seconds to 0.82 seconds at level 78 and stays flat. The width of a plumb window with nothing loose falls from 167 milliseconds to 15 milliseconds.
The plumb window shrinks fastest up to the 13th stone. Source: the speed and tolerance formulas in the game code (computed).

Bot towers

Each bot played 300 Free towers. Loose and Steady aim at the middle of the stone below but sometimes press at a random moment. Reader and Sharp test presses against the rule first. Modeled time is the wait before each press plus 0.31 s per stone and 0.5 s per failed drop.

BotTiming noise (std. dev.)Random presses: first two stones and new types / othersMedian best height10th percentileMedian modeled time
Loose100 ms, 60 ms late15% / 3%292057.1 s
Steady60 ms3% / 0.6%423060.9 s
Reader45 ms0523965.5 s
Sharp25 ms014977141.2 s

Loose toppled within its first 10 stones in 8 of 300 towers. Sharp hit our 400-stone cap in 3.

Fairness checks

Not passed or not measured

The Daily and your records

For streaks and the other parts all our games share, see the Daily page.

Frequently asked questions

Why did my tower fall when the stone landed in the middle?

Older loose joints are checked too, not only the new stone’s. A heavy basalt, or loose stones leaning one way, can carry the weight past a lower edge.

Do I need plumb drops to score?

No. Plumb drops add no points, but each one sets the whole tower for good, which helps from the 6th stone, when stones first stay loose.

Why won’t my tap start the next tower?

Presses in the first 0.7 s after the result card appears are ignored, and longer while the card still shows where your last stone could have stood. A press still held from before does not count either, so lift and press again.

Last updated: November 2, 2026.