Mahjong Solitaire: Tiles

Match pairs of free tiles until the board is empty. Choose from four layouts of 72 to 144 tiles, or play the daily deal. Undo is unlimited, and when you get stuck the game offers a button back to the last position it knows can be cleared.

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How to play Mahjong Solitaire

Remove pairs of matching tiles until the board is empty. You can only pick tiles that are free. There is no score and no time limit. The clock only records how long you took.

The tiles

The full set has 144 tiles. Dots, Bamboo and Characters run from 1 to 9. Add four winds (East, South, West, North) and three dragons (Red, Green, White). Each of those 34 faces comes in four copies. Then add four flowers and four seasons.

Two tiles match when they show the same face. The exception: any flower matches any other flower, and any season matches any other season. A flower does not match a season. Flowers carry a small F in the top-left corner and seasons a small S in the top-right corner.

Which tiles are free

A tile is free when nothing lies on top of it and its left or right side is open. One open side is enough.

Two rows of tiles. At the start, tile D sits on tile B, and tiles A, B and C stand side by side. A, C and D are free; B is blocked. After D and A are taken, B has an open left side and is free.
A is free (left side open), C is free (right side open) and D is free (nothing on top). B is blocked: D is on top and tiles touch both of its sides. Once D and A are gone, B is free. Source: drawn from the free-tile rule in the game's code, which its unit tests check.

Free tiles are drawn bright and blocked tiles dim. Settings can turn the dimming off. On a narrow screen the board turns on its side when that makes the tiles bigger. Then “left or right” means above or below on your screen.

In Turtle, the tile at the left end sits half a tile off the grid between two rows and blocks the end tile of each. The single tile on top rests on the four tiles of the layer below.

The four layouts

Garden, Butterfly, Turtle and Fortress run from 72 to 144 tiles. In Free play, pick one above the board. The game remembers your choice, and Turtle is the first you see. Daily picks for you by weekday.

Top-down silhouettes of the four layouts: Garden with 72 tiles, Butterfly with 120, Turtle with 144 and Fortress with 144. Higher layers are drawn lighter and shifted up and to the left.
Each tile is drawn where the game puts it. Higher layers are lighter. Source: drawn from the layout coordinates in the game's code.

Controls

ActionTouch or mouseKeyboard
Pick a tileTap or click a free tile. It lifts and gets an outline. Tap it again to let go.Arrow keys move the cursor. Enter or Space picks.
Remove a pairTap a second free tile. If it matches, both go. If not, your pick moves to it.Enter or Space
Tap a blocked tileThe tiles blocking it are outlined for half a second. Your pick stays.–
Clear your pickTap empty space.Esc
HintHint buttonH
UndoUndo buttonU or Ctrl + Z (⌘ + Z on a Mac)
ShuffleShuffle buttonS
New dealNew button. It asks first once you have made a move.N
Start this deal againRestart button–

Hint, Undo, Shuffle and getting stuck

The back button reads “Undo N moves”, “Back to last shuffle” or “Back to start”. It returns to the last position the game knows can be cleared: the start, just after a shuffle, or one its solver has confirmed. It counts as N undos. If you press Hint on a board the solver has proved dead, the same panel opens as “This board can’t be cleared from here”.

Tips for clearing the board

  1. Open the most new tiles. Prefer pairs that uncover tiles: the tops of stacks and the ends of long rows. Our fallback hint uses the same rule.
  2. Mind the last two of a kind. If they end up one on top of the other, they can never be paired where they stand. A shuffle or an undo gets you out. With only those two tiles left, a shuffle cannot help, because the game cannot re-deal two stacked tiles. So before you take a pair from four copies, check where the other two sit.
  3. Read the Matches counter. It counts pairs you can take now. Four free copies of one tile make six pairs, so a high count can come from a single kind.
  4. Undo before you Hint. A clear that used a hint cannot set “Best without hints”. Undo and Shuffle do not disqualify it.
  5. Use the layout’s shape. Butterfly starts the most open, with 56 of its 120 tiles free. Turtle keeps 57 of its 144 tiles in stacks, so work those early. In Fortress the four corner towers are free from the start, and clearing them opens the long top and bottom walls, which you can take only from the ends.

Our numbers

These come from the game’s own test runs on 25 to 29 October 2026. How we run the checks is on How we test.

Layout (our label)TilesLayersTile kindsFree at the startShare free
Garden (Easy)723182433%
Butterfly (Medium)1203305647%
Turtle (Classic)1445363524%
Fortress (Hard)1443363222%

A tile kind is four tiles that match one another, so the full set has 36. Garden and Butterfly leave some kinds out, chosen at random for each deal. Turtle’s layers hold 87, 36, 16, 4 and 1 tiles from the bottom up. We have no player timing data yet, so these labels are not based on solve times.

Fairness checks, run on 25 October 2026:

CheckSampleResult
Deals replayed from their stored solution100 per layout (400), plus 200 per layout (800) in unit tests0 bad deals
Daily dates400 dates0 failures
Solver without the stored solution, Turtle starts10,000 deals34 undecided (0.34%), 0 unsolvable
Same, Fortress starts1,000 deals8 undecided (0.8%), 0 unsolvable
Same, Garden and Butterfly starts100 deals each0 undecided
Shuffles400 positions (100 per layout) after up to 60 random pairs397 re-dealt and cleared, 3 Garden positions refused, 0 bad
Dead ends and Undo N100 games played at random until stuck, 9,140 move checksUndo N replayed 100 times, 0 invalid

“Undecided” means our solver hit its limit of 200,000 positions before it could prove an answer. Those deals still carry the solution they were built from. In the game, hints search up to 30,000 positions to stay quick. When that is not enough, the Hint falls back to its rule of thumb.

On 29 October 2026 we rebuilt the 60 daily deals for 1 November to 30 December 2026 and replayed each stored solution. All 60 matched the earlier build. In a 26 October 2026 check on a 390-pixel-wide phone screen, all 144 Turtle tiles and the buttons fit, with tiles 43 by 32 pixels.

Daily deal and records

The layout follows the weekday of your calendar date: Garden on Monday and Thursday, Butterfly on Tuesday and Friday, Turtle on Wednesday and Saturday, Fortress on Sunday. Everyone with the same date gets the same deal, and a new one starts at midnight, your time. Daily #1 is 1 November 2026, a Sunday, so it is a Fortress board. Your first clear of a date counts, and replaying it as practice changes nothing. Streaks and practice work the same in every game: see Daily games.

Frequently asked questions

Is every Mahjong Solitaire deal solvable?

Every deal starts out clearable. We deal by playing the board out on an empty layout: each pair of free positions gets a matching pair of tiles. A full clearing sequence therefore exists before you see the deal. Your own pairs can still lead to a dead end, which is what Undo N and Shuffle are for. For comparison, a published solver analysis of 10,000,000 turtle deals found that between 2.95% and 2.96% could not be solved, even when peeking under tiles was allowed (solver page, checked 2026-11-01).

Do any two flowers match?

Yes. Any flower matches any other flower, and any season matches any other season. A flower does not match a season. When flowers or seasons are in the deal, there are four of each, so they form two pairs apiece.

What does “Undo N moves” do?

It takes you back N steps, pairs or shuffles, to the last position the game knows can be cleared. It counts as N undos on your result screen. Unlike Hint, it does not add to your Hints count.

How many shuffles do I get, and do they keep the board solvable?

Three per deal. A shuffle changes only the faces of the tiles left, and it builds an arrangement that can be cleared. In our test of 400 positions on 25 October 2026, 397 were re-dealt and cleared. For 3 Garden positions the game refused the shuffle and did not use it up.

Do hints, undos and shuffles affect my records?

Hints do. A clear with a hint cannot set “Best without hints”, and “Clean clear” needs no hints and no shuffles. Undos are unlimited and only listed on the result screen. Your regular best time counts any clear.

Is Mahjong Solitaire the same game as Mahjong?

No. Wikipedia describes it as “a single-player matching game that uses a set of mahjong tiles rather than cards” and says that, although it is named after the four-player game, “the method of gameplay is unrelated” (Wikipedia, checked 2026-11-01). Here you only match pairs, with no hands and no opponents.

Who created Mahjong Solitaire?

The computer game was originally created by Brodie Lockard in 1981 on the PLATO system, under the name Mah-Jongg (Wikipedia, checked 2026-11-01).

Last updated: November 1, 2026.