Free Online Sudoku

A new daily puzzle, levels from Easy upward, and a hint that names the technique before it gives you the digit. Free, in your browser, no account.

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How to play Sudoku

Sudoku is played on a 9×9 grid made of nine 3×3 boxes. Some cells start filled. You fill the rest with the digits 1 to 9, using logic alone. There is no arithmetic.

The three rules

Solving guides call any row, column or box a house. This page uses that word too.

Sudoku board with one row, one column and one 3 by 3 box shaded. Each must contain the digits 1 to 9 exactly once.
Row 5, column 3 and the middle-left box are shaded. Each of them — like every one of the 27 rows, columns and boxes — must end up with the digits 1 to 9 exactly once. Source: Easy bank #7, as given.

One solution, and no guessing

A well-posed Sudoku has a single solution (Wikipedia, checked 2026-10-18). That is why logic is enough: the starting digits leave exactly one way to finish.

We check every puzzle here for a single solution. Every puzzle currently in our bank can be solved with the techniques further down this page, with no trial and error. If you feel you have to guess, a technique is probably waiting to be spotted. The hint is built to find it.

How to use this screen

The board works with touch, a mouse or a keyboard.

Place digits and notes

With Highlights on, you can also press a digit before selecting any cell. Every cell holding it lights up, which makes a quick scan for gaps.

Highlights, clashes and mistakes

How the hint works

The Hint button (or the H key) does not hand you the answer straight away. It works in three stages, and only the last one counts against you.

StageButtonWhat the board and panel showCounts as a hint
1Hint“Look at row 5.” That row, column or box is outlined.No
2Show howThe technique’s name and a plain-English reason. The pattern cells are marked and the candidates it removes are crossed out.No
3Fill it inThe digit goes into the cell and is locked.Yes

Sometimes one technique is not enough to reach a digit. The hint then splits the way there into steps. After Show how, the panel reads “Step 1 of 3”. Each step names its own technique and crosses out its own candidates, and the button says Next step until the last step, which ends with Fill it in.

For a single, the panel shows the cell but never the digit. You work the digit out, then press Fill it in or type it yourself.

On Master, a chain step draws the whole chain on the board at once: a ring on each candidate in the chain, a solid line for a strong link, a dashed line for a weak link, and thicker rings with bold digits at the two ends. On a screen at least 900 pixels wide, the panel also spells the chain out cell by cell, for example “Row 2, column 4 is not 7 → row 2, column 8 is 7 → …”. A screen reader hears the same sequence and the list of crossed-out candidates.

If a digit on the board is wrong, the hint deals with that first: “There is a mistake in row 3,” then Show the cell, then Erase it. Erasing a mistake does not count as a hint.

Hints read the digits on the board and ignore your notes, so a wrong note cannot mislead them. Master has one exception. If every empty cell has notes and each cell’s notes still include its correct digit, the hint continues from your notes, so it does not repeat eliminations you have already made. When you press Fill it in, the candidates that hint crossed out also leave your notes (one Undo brings back both the digit and those notes). If even one cell has lost its correct digit, the hint goes back to the digits alone. The panel’s wording is the same wording used in the figures below. Hints are unlimited. Only Fill it in counts, and the result screen shows how many you used.

Keyboard shortcuts

ActionKeys
Move between cells (wraps at the edges)Arrow keys
Enter a digit1–9
Add or remove a noteShift + 1–9
Notes on or offN
Erase the cellBackspace, Delete or 0
UndoCtrl + Z (⌘ + Z on a Mac)
HintH
Pause or resumeP
Close a panel, resume, or open the restart promptEsc

Undo, pause, restart and print

Today’s daily puzzle

The daily puzzle is the same for everyone who plays on the same calendar date. A new one starts at midnight, your time. Once you have solved it, Replay as practice lets you play it again without touching your stats.

The daily level follows the weekday: Monday Easy, Tuesday and Wednesday Medium, Thursday and Friday Hard, Saturday Expert, Sunday Medium. Master is never a daily puzzle. It is in free play only.

On a Hard or Expert daily, the Easier button moves you to free play at Medium, or at Easy if Easy was your last free-play level, continuing any unfinished board there. Your daily progress stays saved.

Free play and your records

A solving routine that works

Most puzzles fall to the same loop. Do the cheap checks first, then reach for notes only when you have to.

  1. Sweep the digits. Start with the digit that already has the most copies on the board. Use its rows and columns to block cells in each box. Where one open cell is left in a box, the digit goes there (a Hidden Single).
  2. Sweep the cells. Check cells in crowded rows, columns and boxes. A cell that sees eight different digits can only be the ninth (a Naked Single).
  3. Repeat after every placement. A new digit blocks cells in its row, column and box, so it often creates the next single. Finish all the singles before anything else.
  4. Write notes when the singles stop. Fill all notes does it in one press. Notes cost effort, but every technique from Pointing on works on candidates.
  5. Walk up the techniques. Try Pointing and Claiming, then pairs and triples, then X-Wing and the rest. Take the cheapest pattern you can find.
  6. Go back to the singles. An elimination is worth little until it creates a placement, so scan for singles again after each one.

A few habits make this faster:

The solving techniques, cheapest first

These are the techniques the hint can explain, in the order the game’s solver tries them. Apart from the two singles, which show a puzzle’s starting board, each figure below is one of our own puzzles at a moment when the singles have run out. That makes the candidates easy to check: they come from the visible digits and nothing else.

TechniqueThe idea in one lineFirst used at
Naked SingleA cell has only one candidate leftEasy
Hidden SingleA digit fits only one cell of a row, column or boxEasy
PointingA box’s only spots for a digit line up, so the rest of that line loses itMedium
ClaimingA line’s only spots for a digit sit in one box, so the rest of that box loses itMedium
Naked PairTwo cells share the same two candidates, so the rest of the house loses themMedium
Hidden PairTwo digits fit only two cells, so those cells lose every other candidateHard
Naked TripleThree cells hold only three digits between them, so the rest of the house loses themHard
Hidden TripleThree digits fit only three cells, so those cells lose every other candidateHard
X-WingA digit has two spots in each of two lines, and the spots share two cross linesHard
SkyscraperTwo lines with two spots each for a digit, joined at one endExpert
2-String KiteA row and a column with two spots each for a digit, joined through a boxExpert
SwordfishThe same idea as an X-Wing with three lines and three cross linesExpert
XY-WingA pivot and two wings put a digit in one of the wingsExpert
XYZ-WingA three-candidate pivot and two wings put a digit in one of the three cellsExpert
Naked QuadThe pair and triple idea with four cellsExpert
Hidden QuadThe pair and triple idea with four digitsExpert
Finned X-WingAn X-Wing with a few extra spots (the fin) in one box; only cells that also see the fin lose the digitMaster
W-WingTwo identical two-candidate cells joined by a digit that has only two spots in a houseMaster
X-ChainA chain of one digit through houses where it has two spots; one end must hold itMaster
XY-ChainA chain of two-candidate cells; one end must hold the end digitMaster
Finned SwordfishA Swordfish with a fin in one boxMaster
AICA chain that mixes digits, cells and houses, alternating strong and weak linksMaster

How to read the figures: the caption names the cell or house, quotes the Hint panel and gives the bank number of the puzzle, counted from 0 within its level. Orange cells are the pattern. Red struck-out digits are the candidates that go. In the Master figures the small digits are the candidates (the notes), the chain is drawn as in the game (rings on its candidates, solid lines for strong links, dashed lines for weak links, thicker rings at the two ends). In the finned-fish figures the fin’s digit is amber and the fin’s box is tinted green. At these exact boards the hint may start with a simpler technique, because each figure isolates one pattern. The game also reshuffles every puzzle before it shows it, so you will not meet these exact boards in play. The techniques are the same.

Naked Single

A Naked Single is a cell with only one candidate left. Early in a puzzle that happens because its row, column and box already hold the other eight digits. Later, the eliminations described below can also leave a cell with a single candidate, as in several figures on this page. Every puzzle in our bank uses this technique, at every level.

To find one, look at crowded places first. A cell in a nearly full row and column is the likeliest to have one candidate left. In Easy, 76.2% of puzzles use nothing harder than this on our solver’s path.

Sudoku board with one empty cell marked green: its row, column and box already contain every digit except one.
The green cell (row 7, column 1) can only be 3. Row 7 holds 2, 7 and 9; column 1 adds 4, 5 and 8; the box adds 1 and 6. That is every digit except 3. Hint panel: “The highlighted cell has only one candidate left. Check its row, column and box.” Source: Easy bank #25 (start of the puzzle).

Hidden Single

A Hidden Single hides among other candidates. The cell may still allow several digits, but one digit has nowhere else to go in its box, row or column.

Pick a digit and find where its copies already stand. Use their rows and columns to block cells in a box. If one open cell is left, the digit belongs there. In the figure below, four 4s block every other open cell in the top-right box. 23.8% of Easy puzzles use it. By Medium it appears in 99.4% of puzzles.

Sudoku board where one box has all but one empty cell shaded, because ringed digits in the same rows and columns rule them out.
In the top-right box (outlined), the ringed 4s rule 4 out of every shaded cell, because each of those cells sees a ringed 4 in its row, column or box. Only the green cell (row 1, column 7) is left, so it is 4. Hint panel: “In the top-right box, one digit has only one possible cell: the highlighted one.” Source: Easy bank #0 (start of the puzzle).

Pointing

Pointing is the first technique that removes candidates instead of placing a digit. Suppose every spot for a 4 inside a box lies on one row. The 4 of that box must then be in that row, so no other cell of the row can be a 4. The box’s candidates point along the line. The same works for a column. Other guides call this Locked Candidates or a Pointing Pair.

You need notes to see it. Look for a digit whose notes inside a box all share one row or column. It appears in 88.4% of Medium puzzles.

Sudoku board with a Pointing example: every candidate for one digit in a box lies in a single line, and the same digit is struck out elsewhere in that line.
In the center box, every candidate 4 (orange cells) lies in row 5. The 4 of that box has to be in that row, so 4 can be removed from the rest of row 5 (one candidate, struck out). Result: row 5, column 1 must be 6 (a Naked Single). Hint panel: “In the center box, every candidate 4 lies in row 5. So 4 can be removed from the rest of row 5.” Source: Medium bank #3 (after the simple placements).

Claiming

Claiming runs the other way. If every spot for a digit in a row lies inside one box, the digit of that row has to land in that box. The same works for a column. The rest of the box cannot hold the digit. Some guides call this Box/Line Reduction.

Scan a row’s or column’s notes for a digit that is confined to one box. Claiming appears in 41.2% of Medium puzzles and 51.6% of Expert puzzles.

Sudoku board with a Claiming example: every candidate for one digit in a line lies in a single box, and the same digit is struck out elsewhere in that box.
In row 4, every candidate 5 (orange cells) lies inside the middle-left box. The 5 of that row has to land in the box, so 5 can be removed from the rest of the box (one candidate, struck out). Result: row 4, column 2 must be 5 (a Hidden Single). Hint panel: “In row 4, every candidate 5 lies inside the middle-left box. So 5 can be removed from the rest of the middle-left box.” Source: Medium bank #7 (after the simple placements).

Naked Pair

A Naked Pair is two cells in the same house that can only be the same two digits. Those digits must fill those two cells. No other cell in the house can use either one.

Look for two cells with identical two-digit notes. This is the first pattern where you compare the full notes of several cells, not just one digit. 30% of Medium puzzles use it, rising to 59% at Expert.

Sudoku board with a Naked Pair example: two cells in one house hold the same two candidates, which are struck out from the other cells of that house.
In row 4, two cells (orange) can only be 5 or 8. Those two digits must fill those two cells, so every other cell in row 4 loses 5 and 8. One candidate was still there (struck out). Result: row 5, column 1 must be 5 (a Hidden Single). Hint panel: “Two cells in row 4 can only be 5 or 8. No other cell in row 4 can be 5 or 8.” Source: Medium bank #17 (after the simple placements).

Hidden Pair

A Hidden Pair is the mirror image of a Naked Pair. Two digits fit in only two cells of a house, though those cells may hold other candidates too. Both digits must go in those two cells, so every other candidate in them can be erased.

Hidden pairs are easy to miss because the cells look cluttered. Scan a house for two digits that share the same two cells and appear nowhere else. 57.8% of Hard puzzles use one.

Sudoku board with a Hidden Pair example: two digits fit in only two cells of one house, and the other candidates in those cells are struck out.
In column 8, the digits 1 and 8 fit in only two cells (orange). Those cells must hold those two digits, so every other candidate in them (struck out) can go. Result: row 7, column 9 must be 4 (a Hidden Single). Hint panel: “In column 8, 1 and 8 fit only in the two highlighted cells. Those cells lose every other candidate.” Source: Hard bank #34 (after the simple placements).

Naked Triple

A Naked Triple is three cells in a house whose candidates, taken together, are only three digits. The cells do not each need all three. Cells holding {5, 6}, {5, 7} and {6, 7} still form a triple, as in the figure. The three digits fill the three cells, so the rest of the house loses them.

27.8% of Hard puzzles use a Naked Triple.

Sudoku board with a Naked Triple example: three cells in one house share three candidates, which are struck out from the other cells of that house.
In column 9, three cells (orange) hold only 5, 6 and 7 between them, though no single cell needs all three. Those digits must fill those three cells, so every other cell in column 9 loses 5, 6 and 7. One candidate was still there (struck out). Result: row 9, column 7 must be 7 (a Hidden Single). Hint panel: “Three cells in column 9 hold only 5, 6 and 7 between them. No other cell in column 9 can be 5, 6 or 7.” Source: Hard bank #177 (after the simple placements).

Hidden Triple

A Hidden Triple is three digits that fit in only three cells of a house. Those cells may carry other candidates, and those other candidates are the ones that go. The pattern is spread out and easy to overlook, so check for it after pairs and Naked Triples have run dry.

15% of Hard puzzles use one.

Sudoku board with a Hidden Triple example: three digits fit in only three cells of one house, and the other candidates in those cells are struck out.
In column 9, the digits 2, 5 and 9 fit in only three cells (orange). Those cells must hold those three digits, so every other candidate in them (struck out) can go. Result: row 2, column 9 must be 5 (a Naked Single). Hint panel: “In column 9, 2, 5 and 9 fit only in the three highlighted cells. Those cells lose every other candidate.” Source: Hard bank #379 (after the simple placements).

X-Wing

An X-Wing needs one digit with exactly two spots in each of two rows, and those spots must fall in the same two columns. The four spots form a rectangle. Whichever diagonal holds the digit, both columns are used up, so the digit can be removed from the rest of those columns. The same works with rows and columns swapped.

To look for one, take a digit and list the rows where it has exactly two spots. Compare their columns. 20% of Hard puzzles use an X-Wing.

Sudoku board with an X-Wing example: one digit has two places in each of two lines, forming a rectangle, and is struck out elsewhere in the two columns or rows it covers.
Digit 1 has just two places in each of rows 8 and 9, and both pairs sit in columns 3 and 7 (orange corners). Whichever diagonal holds the 1s, those two columns are used up, so 1 can be removed from the rest of them (struck out). Result: row 2, column 3 must be 9 (a Naked Single). Hint panel: “In rows 8 and 9, 1 can only go in columns 3 and 7. So 1 is removed from the rest of columns 3 and 7.” Source: Hard bank #47 (after the simple placements).

Skyscraper

A Skyscraper links two lines through one digit. In two rows (or two columns), the digit has exactly two spots each, and one spot from each lines up in the same column (or row). That shared line is the base. The other two spots are the roofs. The two base spots cannot both be the digit, so at least one roof is.

Any cell that sees both roofs loses the digit. It is the most common of the Expert-level techniques in our bank: 67.8% of Expert puzzles use one.

Sudoku board with a Skyscraper example: two lines each hold a digit in two places, linked at a shared base, and a struck-out candidate in a cell that sees both roofs.
Digit 8 has exactly two places in each of row 2 and row 6. Their ends in column 9 (the base: row 2, column 9 and row 6, column 9) cannot both be 8, so at least one of the two roof cells (row 2, column 1 and row 6, column 3) is. The cells that see both roofs cannot be 8 (struck out). Result: row 2, column 1 must be 8 (a Hidden Single). Hint panel: “In rows 2 and 6, 8 has exactly two spots each, and one end of each lines up. A cell that sees both other ends cannot be 8.” Source: Expert bank #163 (after the simple placements).

2-String Kite

A 2-String Kite joins a row and a column. The digit has exactly two spots in the row and exactly two in the column, and one spot from each lands in the same box. Those two box spots cannot both be the digit. So at least one of the two free ends is, and any cell that sees both free ends loses it.

It appears in 51.2% of Expert puzzles.

Sudoku board with a 2-String Kite example: a row string and a column string meet in one box, and a struck-out candidate in a cell that sees both free ends.
Digit 7 has exactly two places in row 1 and in column 6. Row 1, column 5 and row 3, column 6 share the top-middle box, so at most one of them is 7. At least one of the two free ends (row 1, column 2 and row 5, column 6) therefore is, and a cell that sees both loses its 7 (struck out). Result: row 1, column 2 must be 7 (a Hidden Single). Hint panel: “7 has two spots in row 1 and two in column 6, joined inside the top-middle box. A cell that sees both free ends cannot be 7.” Source: Expert bank #262 (after the simple placements).

Swordfish

A Swordfish is an X-Wing with three rows and three columns. Each of the three rows may have two or three spots for the digit, as long as all of them fall inside the same three columns. Three rows need three copies of the digit, and only three columns are available, so the rest of those columns lose it. The same works with rows and columns swapped.

It is rare: 11.4% of Expert puzzles use one.

Sudoku board with a Swordfish example: one digit is confined to three lines that share three cross lines, and is struck out elsewhere in those cross lines.
In rows 6, 8 and 9, digit 4 is confined to columns 3, 6 and 7 (orange cells). Three rows need three 4s and only three columns are available, so 4 can be removed from the rest of those columns (struck out). Result: row 7, column 6 must be 9 (a Naked Single). Hint panel: “In rows 6, 8 and 9, 4 can only go in columns 3, 6 and 7. So 4 is removed from the rest of columns 3, 6 and 7.” Source: Expert bank #58 (after the simple placements).

XY-Wing

An XY-Wing uses three cells with two candidates each. The pivot holds X and Y. One wing holds X and Z, the other holds Y and Z, and both wings see the pivot. If the pivot is X, the first wing becomes Z. If it is Y, the second wing does. Either way a Z lands in a wing.

So any cell that sees both wings cannot be Z. Look for the pivot first: a two-candidate cell that sees two other two-candidate cells. 36.2% of Expert puzzles use an XY-Wing.

Sudoku board with an XY-Wing example: a pivot cell joined to two wing cells by lines, and a struck-out candidate in a cell that sees both wings.
The pivot (row 1, column 2) holds 7 and 9. One wing holds 6 and 9 (row 1, column 4), the other 6 and 7 (row 3, column 1), and both see the pivot. If the pivot is 9, the first wing becomes 6; if it is 7, the second does. Either way a 6 lands in a wing, so a cell that sees both wings cannot be 6 (struck out). Result: row 3, column 4 must be 9 (a Naked Single). Hint panel: “A pivot and two wings, each with two candidates. Either way one wing is 6, so a cell that sees both wings cannot be 6.” Source: Expert bank #18 (after the simple placements).

XYZ-Wing

An XYZ-Wing is the XY-Wing with a fuller pivot. The pivot holds X, Y and Z. One wing holds X and Z, the other holds Y and Z, and both wings see the pivot. Whatever the pivot turns out to be, a Z ends up in the pivot or in a wing.

A cell that sees all three of them cannot be Z. Few cells can see all three at once, so the search is short once you have the pivot. 23% of Expert puzzles use one.

Sudoku board with an XYZ-Wing example: a pivot cell with three candidates joined to two wing cells, and a struck-out candidate in a cell that sees all three.
The pivot (row 5, column 3) holds 1, 3 and 6. One wing holds 1 and 6, the other 1 and 3, and both see the pivot. Whatever the pivot turns out to be, a 1 ends up in the pivot or in a wing. A cell that sees all three cannot be 1 (struck out). Result: row 4, column 3 must be 9 (a Naked Single). Hint panel: “The pivot holds three candidates and each wing two. One of the three cells must be 1, so a cell that sees all three cannot be 1.” Source: Expert bank #90 (after the simple placements).

Naked Quad and Hidden Quad

Quads extend the pair and triple logic to four cells and four digits. They are rare in our bank: 2.8% of Expert puzzles use a Naked Quad and 0.4% use a Hidden Quad.

Here is a shortcut for them. In a house with n empty cells, a naked group of k cells always goes together with a hidden group in the other n − k cells. If a quad is hard to see, look for the pair or triple on the other side. The two figures show one of each. In the second, the Hidden Quad sits in a box with six empty cells, so the two cells outside it can only hold the box’s other two missing digits, 8 and 9. That is the matching pair.

Sudoku board with a Naked Quad example: four cells in one house share four candidates, which are struck out from the other cells of that house.
In row 5, four cells (orange) hold only 3, 4, 8 and 9 between them. Those digits must fill those four cells, so every other cell in row 5 loses 3, 4, 8 and 9. One candidate was still there (struck out). Result: row 1, column 8 must be 4 (a Hidden Single). Hint panel: “Four cells in row 5 hold only 3, 4, 8 and 9 between them. No other cell in row 5 can be 3, 4, 8 or 9.” Source: Expert bank #59 (after the simple placements).
Sudoku board with a Hidden Quad example: four digits fit in only four cells of one house, and the other candidates in those cells are struck out.
In the top-left box, the digits 1, 4, 6 and 7 fit in only four cells (orange). Those cells must hold those four digits, so every other candidate in them (struck out) can go. Result: row 3, column 1 must be 1 (a Naked Single). Hint panel: “In the top-left box, 1, 4, 6 and 7 fit only in the four highlighted cells. Those cells lose every other candidate.” Source: Expert bank #47 (after the simple placements).

Finned X-Wing

A Finned X-Wing is an X-Wing with a few extra spots for the digit, the fin, all inside one box. Either the X-Wing holds or the fin has the digit. So only a cell that lies in one of the X-Wing’s cross lines and also sees the whole fin loses it: in practice, the cells of those lines inside the fin’s box. The solver tries it first of the Master techniques, and 49.4% of Master puzzles use one.

Sudoku board with a Finned X-Wing example: one digit sits in two lines and two cross lines plus a fin in one box, and is struck out where the cross lines meet that box.
In rows 3 and 6, digit 7 sits only in columns 3 and 9 (orange cells), apart from the fin at row 6, column 8 (amber digit) inside the middle-right box. Without the fin this would be an X-Wing. So either the X-Wing holds, or a fin is 7. Both ways, the cells of column 9 inside the middle-right box and outside those rows cannot be 7 (struck out). Result: row 5, column 9 must be 6 (a Naked Single). Hint panel: “In rows 3 and 6, 7 can only go in columns 3 and 9, apart from a fin inside one box. Either the X-Wing holds or the fin has the 7, so cells of column 9 inside the fin's box, outside rows 3 and 6, cannot be 7.” Source: Master bank #466 (after the simple placements).

W-Wing

Two cells hold only the same two candidates, say 1 and 3. If 3 has just two spots in some house, and each spot sees one of the two cells, then one of the cells cannot be 3 and must be 1. A cell that sees both loses its 1. At 56%, this is the Master technique the most Master puzzles use.

Sudoku board with a W-Wing example: two cells with the same two candidates, linked through a digit that has only two places in one house, and a struck-out candidate in a cell that sees both.
Row 2, column 1 and row 7, column 2 (orange, ringed candidates) can only be 6 or 7. In column 9, 7 has just two places, row 2, column 9 and row 7, column 9, and each sees one of the two cells. If row 2, column 1 is not 6, it is 7; then row 2, column 9 is not 7, so row 7, column 9 is, and row 7, column 2 cannot be 7, so it is 6. Either way one of the two cells is 6, so the cells that see both lose their 6 (struck out). Result: row 2, column 1 must be 6 (a Hidden Single). Hint panel: “Two cells can only be 6 or 7. In column 9, 7 has only two spots, one seeing each of them. So one of the two cells must be 6, and a cell that sees both cannot be 6.” Source: Master bank #139 (after the simple placements).

How chains work

The other Master techniques are chains (the W-Wing is a short one). A strong link joins two candidates of which at least one is true: a digit’s only two spots in a house, or a cell’s only two candidates. A weak link joins two candidates that cannot both be true. A chain alternates them and starts and ends with a strong link, so if one end is false, the links force the other end to be true. Anything that conflicts with both ends can go. Our Master chains have 3, 5 or 7 links, never more: of the 1,478 chain steps in the bank’s solving paths, 29 have 3, 832 have 5 and 617 have 7.

X-Chain

An X-Chain uses one digit. Its strong links are houses where the digit has two spots, its weak links join spots that see each other, and a cell that sees both ends loses the digit. The Skyscraper and the 2-String Kite are 3-link X-Chains. 18.6% of Master puzzles use one.

Sudoku board with an X-Chain example: candidates of one digit joined by solid and dashed lines, and a struck-out candidate in a cell that sees both ends.
This X-Chain uses only the digit 4, with 5 links. Solid lines are strong links: at least one of the two candidates is true. Dashed lines are weak links: they cannot both be true. Reading from one end: Row 2, column 9 is not 4 → row 6, column 9 is 4 → row 5, column 7 is not 4 → row 5, column 3 is 4 → row 4, column 3 is not 4 → row 4, column 4 is 4. So one of the two ends is 4. A cell that sees both ends cannot be 4 (struck out). Result: row 2, column 4 must be 6 (a Naked Single). Hint panel: “Follow the chain of 4s. Solid line: at least one of the two cells is 4. Dashed line: not both. So one of the two ends must be 4, and a cell that sees both ends cannot be 4.” Source: Master bank #370 (after the simple placements).

XY-Chain

An XY-Chain runs through two-candidate cells. The link inside each cell is strong, weak links join equal digits in cells that see each other, and both ends carry the same digit. An XY-Wing is a 3-cell XY-Chain. 38.2% of Master puzzles use one.

Sudoku board with an XY-Chain example: a chain of two-candidate cells joined by solid and dashed lines, and a struck-out candidate in a cell that sees both ends.
Every cell in this XY-Chain has exactly two candidates; the solid lines run inside those cells and the dashed lines join equal digits. Solid lines are strong links: at least one of the two candidates is true. Dashed lines are weak links: they cannot both be true. Reading from one end: Row 3, column 2 is not 6 → row 3, column 2 is 3 → row 3, column 5 is not 3 → row 3, column 5 is 9 → row 9, column 5 is not 9 → row 9, column 5 is 4 → row 9, column 6 is not 4 → row 9, column 6 is 6. So one of the two ends is 6. A cell that sees both ends cannot be 6 (struck out). Result: row 3, column 6 must be 7 (a Naked Single). Hint panel: “Each cell in this chain has only two candidates, and the dashed lines join equal digits. Whichever way it goes, one end is 6, so a cell that sees both ends cannot be 6.” Source: Master bank #309 (after the simple placements).

Finned Swordfish

A Swordfish with a fin, cleared the same way as the Finned X-Wing. It is the rarest Master technique: 7.8% of Master puzzles use one.

Sudoku board with a Finned Swordfish example: one digit sits in three lines and three cross lines plus a fin in one box, and is struck out where the cross lines meet that box.
In columns 1, 5 and 7, digit 2 sits only in rows 1, 4 and 5 (orange cells), apart from the fin at row 6, column 5 (amber digit) inside the center box. Without the fin this would be a Swordfish. So either the Swordfish holds, or a fin is 2. Both ways, the cells of rows 4 and 5 inside the center box and outside those columns cannot be 2 (struck out). Result: row 5, column 4 must be 9 (a Naked Single). Hint panel: “In columns 1, 5 and 7, 2 can only go in rows 1, 4 and 5, apart from a fin inside one box. Either the Swordfish holds or the fin has the 2, so cells of rows 4 and 5 inside the fin's box, outside columns 1, 5 and 7, cannot be 2.” Source: Master bank #420 (after the simple placements).

AIC

An AIC (Alternating Inference Chain) mixes both kinds of strong link, so it can change digit inside a cell. Our solver accepts three kinds of ends, and never uses grouped links or loops:

The solver tries AIC last. It is the hardest step in 30% of Master puzzles, the largest share.

Sudoku board with an AIC example: candidates joined by solid and dashed lines inside cells and between cells, and struck-out candidates at the end of the chain.
This AIC mixes links inside a cell with links along a row, column or box, and changes digit on the way. Solid lines are strong links: at least one of the two candidates is true. Dashed lines are weak links: they cannot both be true. Reading from one end: Row 4, column 1 is not 5 → row 4, column 1 is 8 → row 4, column 3 is not 8 → row 1, column 3 is 8 → row 1, column 5 is not 8 → row 8, column 5 is 8 → row 8, column 5 is not 1 → row 8, column 1 is 1. So row 4, column 1 is 5 or row 8, column 1 is 1. They see each other, so neither is the other's digit: row 8, column 1 loses its 5 (struck out). Result: row 8, column 3 must be 5 (a Hidden Single). Hint panel: “Solid line: at least one of the two is true. Dashed line: they cannot both be true. Following the chain, row 4, column 1 is 5 or row 8, column 1 is 1. They see each other, so row 4, column 1 cannot be 1 and row 8, column 1 cannot be 5.” Source: Master bank #127 (after the simple placements).

The levels

A level is set by technique, not by how many digits you are given. We grade each puzzle by the hardest technique on its cheapest-first solving path. The solver always plays the easiest available move first, and the puzzle’s level is the most demanding technique it ever had to use. In the second table below, a technique counts for a puzzle if it appears at least once on that path.

LevelHardest technique on the solving path (share of its 500)Clues (range, mean)
EasyNaked Single 76.2%, Hidden Single 23.8%32–38, mean 35.0
MediumPointing 40%, Claiming 30%, Naked Pair 30%28–32, mean 29.3
HardHidden Pair 40%, Naked Triple 25%, Hidden Triple 15%, X-Wing 20%24–30, mean 26.1
ExpertSkyscraper 22.2%, 2-String Kite 22.2%, Swordfish 8.4%, XY-Wing 22%, XYZ-Wing 22%, Naked Quad 2.8%, Hidden Quad 0.4%22–28, mean 25.6
MasterFinned X-Wing 12%, W-Wing 20%, X-Chain 8%, XY-Chain 25%, Finned Swordfish 5%, AIC 30%22–26, mean 24.8

What each level asks of you:

The clue counts overlap between neighboring levels, as the chart shows. Medium and Hard both include puzzles with 28 to 30 digits, Hard and Expert both include puzzles with 24 to 28, and Expert and Master both include puzzles with 22 to 26. Technique, not the count of blanks, sets the level.

Bar chart of clue counts for the 500 puzzles at each level. The ranges overlap: Easy 32 to 38, Medium 28 to 32, Hard 24 to 30, Expert 22 to 28, Master 22 to 26.
Clues per puzzle at each level (bar height = number of puzzles; the tallest bar is 193 of 500). Counted on the stored bank.

How often each technique appears on a puzzle’s solving path, by level:

TechniqueEasyMediumHardExpertMaster
Naked Single100%100%100%100%100%
Hidden Single24%99%100%100%100%
Pointing–88%90%85%93%
Claiming–41%49%52%60%
Naked Pair–30%45%59%57%
Hidden Pair––58%35%41%
Naked Triple––28%8%14%
Hidden Triple––15%3%4%
X-Wing––20%22%19%
Skyscraper–––68%28%
2-String Kite–––51%44%
Swordfish–––11%6%
XY-Wing–––36%36%
XYZ-Wing–––23%22%
Naked Quad–––3%1%
Hidden Quad–––<1%–
Finned X-Wing––––49%
W-Wing––––56%
X-Chain––––19%
XY-Chain––––38%
Finned Swordfish––––8%
AIC––––30%

A solving step is one placement or one elimination on that path. Easy puzzles need only placements, so their step count equals the number of blank cells. The harder levels need extra elimination steps.

LevelSolving steps per puzzle (mean, range)Steps that need the level’s own techniques (mean)
Easy46.0 (43–49)–
Medium54.5 (50–63)–
Hard60.5 (52–75)–
Expert63.1 (55–75)2.66
Master68.0 (57–89)3.75

For Master, the longest chain each puzzle needs on its solving path, and how many of its steps need a Master technique:

Master puzzles (of 500)CountShare
Longest chain: 3 links20.4%
Longest chain: 5 links16332.6%
Longest chain: 7 links26853.6%
No chain at all (only finned fish)6713.4%
Master techniques used 2 times22344.6%
Master techniques used 3 times9619.2%
Master techniques used 4 times6112.2%
Master techniques used 5 times367.2%
Master techniques used 6 or more times8416.8%

All counts are computed from the puzzles themselves, not from player data.

How we build and check the puzzles

Frequently asked questions

Does a Sudoku puzzle have only one solution?

A well-posed one does. Wikipedia describes the setter’s partly filled grid as one that, “for a well-posed puzzle, has a single solution.” Every puzzle on this page is checked: all 2,500 in our bank have exactly one solution.

Do I ever have to guess in Sudoku?

Not in these puzzles. Some puzzles elsewhere need trial and error or very long chains. Ours are built and checked so that every one can be solved with the techniques above, with chains of at most 7 links on Master. If you are stuck, the hint names the technique you are missing.

What is the hardest level?

Master, the only level that needs finned fish and chains of up to 7 links. Its puzzles take 68.0 solving steps on average, against 63.1 for Expert. It is in free play only, never the daily puzzle.

Is Master solvable without guessing?

Yes. A chain is a short proof, not a guess: if one end is false, the links force the other end to be true. Our solver never tries a digit to see what happens and uses no forcing chains, and every Master puzzle is checked to finish with the techniques on this page.

Do I need Unique Rectangles?

No. A Unique Rectangle relies on the puzzle having one solution, which is true here, so you may use it. But our solver never does, every Master puzzle is checked to be solvable without it, and the hint never asks for one.

How many Sudoku puzzles are there?

Our bank holds 500 puzzles per level, 2,500 across Easy, Medium, Hard, Expert and Master. The game reshuffles each one before showing it. In mathematical terms, there are 6,670,903,752,021,072,936,960 valid completed grids, about 6.67 × 10²¹ (Wikipedia, checked 2026-10-18). A puzzle is made by choosing which digits of a completed grid to show, so the number of possible puzzles is larger still.

What is the minimum number of clues in a Sudoku?

17, for a puzzle with a unique solution. Gary McGuire, Bastian Tugemann and Gilles Civario proved it with an exhaustive computer search that found no 16-clue puzzle (arXiv:1201.0749, checked 2026-10-18). Our puzzles start with between 22 and 38 digits.

What is the difference between the levels?

The techniques our solver uses to finish the puzzle. Easy uses singles only. Medium adds Pointing, Claiming and Naked Pairs. Hard adds Hidden Pairs, triples and the X-Wing. Expert adds wings, fish and chain-like patterns. Master adds finned fish and true chains of up to 7 links. The number of starting digits overlaps between levels, so it is not the measure. The level tables above show the exact shares.

When should I use notes?

Use them when the singles stop. Easy puzzles use only singles, which you can find by scanning. From Medium on, techniques such as Pointing and Naked Pair work on candidates, so notes pay off. Fill all notes writes them in for you, and the result screen records that you used it.

Who invented Sudoku?

The modern puzzle was most likely designed anonymously by Howard Garns. It was first published in 1979 by Dell Magazines under the name Number Place (Wikipedia, checked 2026-10-18).

Do hints count against my record?

Only Fill it in does, and taking it back with Undo does not remove it from the count. Viewing where to look and how the technique works is free. Your record shows how many puzzles you solved without any hint, per level, and it stays in your browser on this device.

Sources and checks

Everything in this section was checked on 2026-10-18.

Last updated: October 18, 2026.