Reaction Time Test: 5 Lights

Wait for the light, then tap, click or press Space. Five counted lights make one set. Your result shows the average and how it was timed, and compares it with a published lab study.

On this page

How to play Reaction Time Test

Wait for the light, then press as fast as you can. Your result is the average of five counted lights.

The steps

  1. Tap the pad, click it, or press Space or Enter. Then let go. Letting go starts the wait.
  2. Wait while the pad reads “Wait for the light”. The wait is random, from 1.5 to 8 seconds.
  3. When a filled circle and “Tap!” appear, press. Your time in milliseconds shows at once.
  4. Press and let go again for the next light. The fifth counted light ends the set.

What counts

Your pressWhat happens
Before the lightEarly. Not counted. Redone after a new wait.
Under 110 ms after the lightEarly. The page says it is faster than a person can react.
110 to 1,000 ms after the lightCounted. A press at exactly 1,000 ms still counts.
Over 1,000 msMissed. Not counted, redone.
The page is hidden or the window loses focusNot counted, redone.
Your device skips frames as the light comes onNot counted, redone.

Three early presses make the set Unranked.

Timeline from the first frame the light can be seen. A press under 110 ms is early, a press from 110 to 1,000 ms is counted, and a later press is missed. A small band marks our estimate of the middle half of five-light averages for the lab group, 191 to 235 ms.
The counting window. The 110 ms and 1,000 ms limits come from the game’s rules. The band is for five-light averages, not single lights. Source: the game’s rules; the band is our estimate from Woods et al. 2015, drawn for this page.

Controls on this screen

How the time is measured

Tips and strategy

  1. Rest, don’t hover. Keep your finger on the key or button without pressing it. A touch or click during the wait is an early press.
  2. Don’t guess the light. The third early press makes the set Unranked. A fixed-time guess rarely gave a fast ranked set in our tests (see Our numbers).
  3. Compare like with like. Best and the trend are kept for each input, so stay on one input and device.
  4. Judge a set, not a light. One slow light lifts the average. The result also shows median, fastest, slowest and spread. Once three ranked sets are saved, it compares your average with the mean of your last ones, up to ten.
  5. Aim to be steady. “Steady” appears when your last 3, 4 or 5 lights each sit within 15 ms of their own average. “Tight set” means all five fall within 25 ms.

Our numbers

These numbers come from our own tests and one published study, not from visitors: this site collects no visitor scores. The method is on How we test.

The waits (October 2026, 1,000,000 generated waits)

Guessing and simulated players (October 2026, 10,000 sets each)

The lab study. Woods et al. (2015) tested 1,469 adults aged 18 to 65, with 120 trials each. Their average was 231 ms as measured and 213 ms with hardware delay removed (17.8 ms: display 11.0, mouse 6.8). They counted presses from 110 to 1,000 ms, the window we use (checked 2026-11-01).

From their published spreads (27 ms between people, 40 ms from light to light) we estimate 32.2 ms for a five-light average. We treat it as a normal curve, so the middle half of lab five-light averages falls at 191 to 235 ms. It is an estimate, not a comparison with this site’s visitors. The table was computed on 2 November 2026 from the formula in the game’s code.

Your five-light averageThe result says
170 msFaster than at least 90%
190 msFaster than at least 76%
230 msFaster than at least 29%
254 msFaster than at least 10%
280 msFaster than at least 1%
288 ms or slowerNo percentile

Daily puzzle and records

The Daily is one set of five lights. Everyone whose device shows the same calendar date gets the same waits in the same order. A new one starts at midnight on your device’s clock and is numbered from #1 on 1 November 2026. The Daily page covers what the games have in common.

Records stay in your browser on this device. There are no accounts and no leaderboard.

Frequently asked questions

Why was my press counted as early?

It came before the light, or under 110 ms after it. 110 ms is the lower edge of the response window Woods et al. (2015) used. An early press stays out of your average, and the light is redone after a new wait.

What does “Faster than at least 29%” mean?

Your average includes your own device’s delay. The lab figure (213 ms) has theirs removed. So your reaction alone is at least as fast as your number says, and your true place is at least the percentage shown. The group is the 1,469 adults in Woods et al. (2015), not people who use this site.

Why does my result show no percentile, or say Unranked?

No percentile appears when your rounded average is 288 ms or slower, because the formula then gives under 1%. In our simulation of players with 50 ms of device delay, 4.58% of sets showed a percentile. Unranked means three or more early presses, or a browser timer that rounds to more than 20 ms. You still see your numbers, but no score is passed on, so Best does not change.

Why don’t you subtract my device’s delay?

We cannot measure it, and your hardware differs from the lab’s. The lab study corrected for its own display and mouse, 17.8 ms in total. Anwyl-Irvine and colleagues tested one web platform (jsPsych 6.0.5) with a robot finger. They measured a reaction-time delay of around 70 ms on desktops running Chrome or Safari, and around 110 ms on a Mac desktop running Firefox (accepted manuscript, checked 2026-11-02). That is other software on other machines. We subtract nothing and say “at least”.

Is this a medical test?

No. It times a press after a light on your device and browser. It is not a medical or health measure, and the lab comparison is only a reference point.

Last updated: November 2, 2026.