Minesweeper: Classic & Daily

Three classic sizes, Custom boards, and No-guess boards that logic alone can clear. A new 16×16 Daily Minefield appears each day. On a phone, hold a tile to flag it, then tap a number with matching flags to open the tiles around it.

On this page

How to play Minesweeper

Minesweeper hides mines under a grid of covered tiles. Your job is to open the tiles that hold no mine. The numbers tell you where the mines are not.

The rules

Board types and sizes

BoardSizeMinesMine shareSafe tiles to open
Beginner9 × 91012.3%71
Intermediate16 × 164015.6%216
Expert30 × 169920.6%381
Custom5–30 wide, 5–24 tall1 up to 35% of the tiles (251 on 30 × 24)up to 35%tiles minus mines
Daily Minefield16 × 164015.6%216

Beginner, Intermediate and Expert each come as Classic or No-guess. The buttons marked NG are the No-guess boards. Custom boards are Classic only.

Your first click

Controls

ActionTouchMouseKeyboard
DigTap with Dig on, or hold with Flag onLeft-clickEnter or D
Flag or unflagTap with Flag on, or hold with Dig onRight-clickF
Chord a numberTap or hold the numberLeft-click it, middle-click it, or press both buttonsSpace, Enter or D on the number
Switch what a tap doesDig and Flag buttons under the boardSame buttons–
Move the cursor––Arrow keys, Shift for 5 tiles
New gameNew buttonNew buttonN or F2
Tile sizeSettingsSettings+ for Large, - or 0 for Fit

Space also flags a covered tile. Press Tab to focus the board. A screen reader announces each tile you land on, such as “Row 3, column 5, covered”.

A chord opens the covered, unflagged neighbors of a number in one click. It needs the flags around the number to match the number. A wrong flag means you dig a mine: a loss in Free play, a strike on the Daily. If the counts differ, nothing opens.

Two small Minesweeper boards. Before: a 2 in the middle has two flags next to it and six covered tiles around it. After one press on the 2, the six covered neighbors are open.
A chord in a small 3 × 3 example. The 2 has two flags beside it, so its other six neighbors are safe and open at once. Drawn from the game's chord rule, not a screenshot.

On a touch screen:

Tap the board-size label above the board to open Settings. It also holds Tile size (Fit or Large, at least 26 px), Left-click chords (on by default) and Vibrate.

Tips and strategy

  1. Take the sure things first. A 1 with one covered neighbor means that neighbor is a mine. A number that already has that many flags means its other neighbors are safe, so chord it.
  2. Compare two numbers. Say a 1 sees two covered tiles, and the 2 beside it sees those two plus one more. The extra tile is a mine, because the 2 holds one more mine than the 1.
  3. Learn the 1-2-1. Three covered tiles above a 1, a 2 and a 1 along a straight edge are mine, safe, mine, as long as those numbers touch no other covered tile. The figure shows why.
  4. Lean on the Daily’s recipe. A Daily board is built so that single-number moves and two-number comparisons are enough, and at least one comparison is needed. If you stall, look for a pair of neighboring numbers.
  5. Chord, but check the flags first. Chords save clicks. In Free play a wrong flag turns one into a loss (“A flag was wrong.”), and on the Daily it costs a strike. Flags are optional: a win without placing any shows “No flags” in your result, but chords need flags.
  6. Use the counter late. When your flags are right, the counter is the number of hidden mines left. If it equals the number of covered, unflagged tiles, those tiles are mines. If it reads 0, they are safe.
  7. After a Daily strike, slow down. A strike adds 15 seconds, and the third ends the run. The struck mine stays on the board and counts as a flag for chords and for the counter, so use it.
Two small Minesweeper boards. Left: covered tiles A, B and C above a 1, a 2 and a 1. Right: A and C are flagged as mines, and B is open and shows a 2.
The 2 sees A, B and C, and each 1 sees two of them. The 2 minus the left 1 leaves C as a mine. The right 1 sees B and C, so B is safe. Then the left 1 makes A a mine. Drawn from the game's rules, not a screenshot.

Our numbers

These counts come from our own boards and tests, not from player data. The method is on How we test.

Generator checks, run on 25 October 2026

Rule tests, run on 25 October 2026

Daily range. A Daily board must pass four tests before you see it: single-number moves and two-number comparisons clear it, at least one two-number comparison is needed, the first opening spans 12 to 70 tiles, and the 3BV falls between 52 and 81. The 3,650-day run above found 0 failures.

Tile sizes, measured on 25 October 2026. On the Daily’s 16 × 16 board, tiles measured about 18 px on a 320 px wide phone and 22.3 px at 390 px. Expert turned upright measured about 19 px at 390 px (25 October 2026), and 28 px on a desktop.

We do not check Classic boards for solvability, so we publish no figure for how often they need a guess.

Daily puzzle and records

The Daily Minefield is a 16 × 16 No-guess board with 40 mines and a ringed start tile. Everyone whose device shows the same calendar date gets the same board. A new one starts at midnight on your device’s clock.

After your first result, Replay as practice lets you play the board again without changing your records. The Daily page covers what the games have in common.

In Free play, each size has its own Played, Win % and Best, and Classic and No-guess are kept apart. Custom boards count toward Played and Win % but have no Best time. Records and saved boards stay in this browser.

Frequently asked questions

Is the first click safe in Minesweeper?

On the three standard Classic boards (Beginner, Intermediate and Expert), yes. The board is built after your first dig, with no mines on that tile or the 8 around it. We tested this on 100,000 boards across those sizes on 25 October 2026. On No-guess boards you dig the ringed tile first, and it has no mines around it either.

What is a No-guess board, and why is there a ringed tile?

It is a board you can clear by logic alone, from the ringed tile. Logic needs a starting point, so that tile is where it begins. Digging or flagging elsewhere first does nothing. On 25 October 2026 a separate checker solved 10,000 of 10,000 No-guess boards in each size.

How do I flag on a phone?

Press the Flag button under the board, then tap tiles. Or stay in Dig mode and hold a tile for 300 ms. A ring fills around your finger, and the flag lands at that moment, before you lift. You can change the hold time in Settings.

What do 3BV, 3BV/s and efficiency mean?

3BV is the fewest clicks that would clear the board if you knew where the mines were, with no flags or chords. It counts one click per opening, plus one for each safe tile no opening reaches. 3BV/s is 3BV divided by your time in seconds. Efficiency is 3BV divided by your clicks, as a percentage. Clicks include digs, flags, chords and presses that did nothing, so a chord can lift efficiency above 100.

Is the Daily Minefield the same for everyone?

Yes, for everyone on the same calendar date. The date comes from your device’s clock, so two people in different time zones can be on different days for part of the day.

What does “Was it a guess?” mean after a loss?

After a loss in Free play, the result may show one line. “That tile was a certain mine” means the numbers already proved it. “A certain safe tile existed elsewhere” means a provably safe move was available. “No safe move was certain — that was a forced guess” means no tile could be proved safe. We judge from the numbers visible just before your dig and the total mine count, not from your flags. If the check takes longer than 150 ms, no line appears. After a losing chord it says “A flag was wrong.” instead. The Daily does not show any of these.

Does quitting a game count as a loss?

No. Starting a new game or changing the board size leaves the old game unrecorded. After 20 seconds of play, the game asks first. If you close the page instead, the board is saved and you pick up where you left off.

Last updated: November 1, 2026.