Spider Solitaire: Card Game

Build eight runs, each one suit from king down to ace, to clear the table. Play 1 or 2 suits, undo as often as you like, and ask for a hint that looks only at the cards you can see. Every deal here is one our solver has already won, and a new daily deal starts at midnight.

On this page

How to play Spider Solitaire

Spider Solitaire uses two decks, 104 cards. You win by building eight runs, each one suit from king down to ace. A finished run leaves the table by itself.

The layout

The table has ten columns. The first four start with six cards and the other six with five. Only the bottom card of each column is face up, so 44 cards start face down and 10 face up. The other 50 wait in the stock, as five deals of ten.

The daily deal is always 2 suits. There is no 4-suit mode (why).

Spider Solitaire opening deal: ten columns of face-down cards with one face-up card at the bottom of each, four columns of six cards and six columns of five, plus a stock of 50 cards.
The opening deal. Face-down cards show only a thin strip. Source: the game’s own dealing code.

The rules

  1. Pick up a card or a run. Take the bottom card of a column, or a run that ends the column. In 2 suits, 7♠ 6♠ 5♠ is a run. 7♠ 6♥ is not.
  2. Land it one rank higher. Drop it on a card exactly one rank higher, in any suit, or into an empty column. Ace is low and king is high, so a king can only move into an empty column.
  3. Turn over what you uncover. A face-down card flips by itself once it is the bottom card.
  4. Deal from the stock. One card lands face up on each column. You can’t deal while any column is empty, unless fewer than 10 cards remain on the table.
  5. Clear finished runs. When a column ends in a king-to-ace run of one suit, its 13 cards leave and fill one of eight slots beside the clock. The eighth run wins.
Three columns: an 8 of hearts; a 7 and 6 of spades that form a run and can move together onto it; and a 7 of spades with a 6 of hearts, which are mixed suits and cannot move together.
A legal move. The 7♠ and 6♠ share a suit, so they move together onto the 8♥. The 7♠ and 6♥ do not, so only the 6♥ could move. Source: the game’s move rules.

Controls on this site

For the keyboard, focus the board by clicking it or pressing Tab.

KeyAction
← →Select the neighboring column (wraps around)
↑ ↓Select a higher or lower card within the movable run
EnterMove the selected cards, like a tap
SpacePick up the selected cards; press it on another column to drop them
DDeal from the stock
U / YUndo / Redo
HHint
EscPut down held cards, or restart the deal if you hold none

Spider Solitaire tips and strategy

Our numbers

Every number below comes from the game’s data files and test records. We give the date wherever a record carries one. The solver tests are undated in the game’s README. How we test explains the method.

The deal bank

We read the game’s deal index on 1 November 2026. Each deal has a winning line: a stored list of the moves our solver used to win it.

BankDealsWinning line, median (range)
1 suit, free play13694 moves (87–140)
2 suits, free play142117 moves (101–256)
2 suits, daily78114 moves (102–204)
4 suits0none

In a winning line, a stock deal is one move. At the median, 2 suits take 23 more moves than 1 suit. A winning line is one solution, not the shortest. The result screen shows its length as “Our solver” and adds “Fewer moves than our solver” if the moves left in your winning line, after undos, are fewer. That count is not your move counter, which keeps undone moves and leaves out Finish’s moves.

Histogram of stored winning-line lengths for the 1-suit, 2-suit and daily deal banks, in ten-move ranges. Medians are 94, 117 and 114 moves.
Moves in our solver’s stored winning line, by bank. Each bar is a ten-move range, and its height is the share of that bank’s deals. The triangle marks the median. Source: the game’s deal index, read 1 November 2026 (136, 142 and 78 deals).

On 25 October 2026 we replayed all 356 stored lines on freshly dealt boards, using the game’s own rules code. All 356 ended with eight runs cleared. The same check found no repeated deal and no daily deal that also appears in free play. The tallest column in those lines held 31 cards.

Solver tests

In the solver tests recorded in the game’s README, we measured our solver, which sees every card, on deals numbered from 1. Each deal had a time and search limit.

TestDeals triedLimit per dealSolvedMedian time per win
1 suit, standard search2005 s, 500,000 positions37 (18.5%)1.2 s
2 suits, standard search20020 s, 2 million positions5 (2.5%)5.0 s
2 suits, beam search40120 s, 2 million positions36 (90%)2.9 s
4 suits, standard search4060 s, 5 million positions0none

Read these as speed tests of our own search, not as the share of deals that can be won: a deal the solver misses within its limit may still be winnable. We keep only deals it won. We added the beam search because, at that rate, the standard search’s projected time to build the 2-suit bank was over 3 hours.

The board on a phone

In our layout check of 22 October 2026, ten columns fit across a 390-pixel phone with 34×48-pixel cards and 15-pixel rank text. At 360 and 390 pixels wide, the game box ended 758 pixels from the top of the page.

Daily deal and records

What all daily games have in common is on the daily page.

Frequently asked questions

Can every Spider Solitaire deal be won?

Probably not every random deal. For four-suit Spider, the author of a solver called plspider reports 3 games still unsolved out of around 131,000 and calls 1 in 40,000 “a reasonable, round-numbers estimate” of how many such games exist (plspider results, checked 2026-11-01). Unsolved is not the same as proven unwinnable. Each deal here can be won, because our solver has already won it and we replayed its line (356 of 356 on 25 October 2026). You can still lose, because the solver sees face-down cards and you don’t.

For players, Wikipedia quotes a handbook figure of “about 1 in 3 games” for a normal game with good play (Wikipedia, Spider (solitaire), citing Hoyle’s Rules of Games, checked 2026-11-01). Your records stay on your device, so we have no win rate of our own.

What is the difference between 1 suit and 2 suits?

With 1 suit every card is a spade, so any descending sequence moves as one run. With 2 suits only same-suit sequences move together, so a heart on a spade makes a stack that can’t move as a unit. In our bank, 2-suit winning lines run longer: a median of 117 moves against 94 (read 1 November 2026).

Is there a 4-suit mode?

No. The game offers 4 suits only once its bank holds at least 30 deals our solver has won. In our solver tests it won 0 of 40 four-suit deals within 60 seconds each, so that bank is empty as of 1 November 2026. The Four-color suits option in More recolors clubs and diamonds, so it changes nothing in 1-suit or 2-suit games.

Do Undo and Hint affect my Best time and streak?

Undo doesn’t. A hint does: Best time is saved only for a win with no hints. A win with hints still counts as a win and extends your daily streak. “Clean win” means no undos and no hints. A hint counts once per board position, so pressing it twice on the same position costs one.

What does “No way forward” mean?

It appears when the stock is empty and the game’s search, which uses only the cards you can see, finds no move sequence that turns a card over, empties a column or finishes a run. The search covers up to 20,000 positions or 1.5 seconds and shows nothing if it hits either limit. You can Undo, Restart deal, or choose End game, which records a loss.

What happens if I start a new deal mid-game?

Before your first move, nothing is lost. After that, free play asks first: the old deal then counts as a loss, and you have 6 seconds to undo that. In the daily, New deal takes you straight to free play and keeps your daily game for later that day.

Sources and checks

Last updated: November 1, 2026.